Charged with Light is ane of Destiny two'due south most complicated mechanics. This unique mechanic allows players to create builds centered around unique traits. Increased damage, damage resistance, and spawning constant Special ammo are just a few things these mods can do.

You tin only obtain these mods from Banshee-44 currently, and then you'll want to be purchasing any mods he sells. With 38 Charged with Light mods, it tin can be somewhat tough figuring out how each one works and which ones are worth getting. That's what this guide is for. Nosotros'll requite an in-depth expect at every Charged with Low-cal mod in Destiny 2, covering everything from its furnishings to any special mechanics it has.

Updated March 13th, 2022, by Charles Burgar: We've updated this buildcrafting source to include upwardly-to-engagement values and data pertaining to every Charged with Light mod. We've updated Protective Calorie-free to reverberate recent nerfs, added more info for sure entries, and we've made a new table of contents to brand navigating this article much easier.

Table Of Contents

Silver Ordnance

Destiny 2 Argent Ordnance Mod

Argent Ordnance: While Charged with Light, readying or firing a Rocket Launcher grants information technology increased impairment and reload speed. Damaging a combatant with a rocket consumes 1 stack of Charged with Light.

Affinity Solar
Toll five Energy
Result While Charged with Calorie-free, Rocket Launchers deal 20-forty% increased impairment and reload faster.
Consumes x1 Charged with Low-cal
Stack Effect One Mod: 20% bonus harm
Two Mods: 25% bonus impairment
Three Mods: 35% bonus harm
Iv Mods: xl% bonus damage

Argent Ordnance does non stack with Weapons of Light, High-Free energy Fire, or other damage buffs.

When you have Charged with Light stacks, a buffed named "Godslayer Warheads" will brandish on your screen. Damaging a target will remove a stack of Charged with Light later on 1 2nd. Rocket Launchers with multiple rockets in their tube, such as Truth, tin fire multiple rockets before the buff expires. While the buff is agile, your Rocket Launcher will reload much faster every bit well. Damaging multiple targets while Godslayer Warheads is agile will simply consume i stack of Charged with Low-cal.

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Smash Radius

Destiny 2 Blast Radius Mod

Blast Radius: Go Charged with Calorie-free past rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.

Affinity Solar
Toll 3 Energy
Upshot Double kills with Grenade or Rocket Launchers grant Charged with Light stacks.
Grants x1 Charged with Lite
Stack Effect Grants an additional Charged with Calorie-free stacks per mod

Using two of these mods allows y'all to maintain High-Energy Burn down using only a Grenade Launcher.

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Charge Harvester

Destiny 2 Charge Harvester Mod Icon

Accuse Harvester: While you are non Charged with Light, any kill or help has a small cumulative gamble to cause you lot to go Charged with Light. -10 to the stat that governs your class ability recharge charge per unit.

Affinity Void
Cost 3 Energy
Upshot Kills grant ~10% cumulative chance to become Charged with Light.
Hunter: -10 Mobility
Titan: -10 Resilience
Warlock: -10 Recovery
Grants x1 Charged with Lite

This mod only works while you accept no Charged with Low-cal stacks. Once you obtain a stack, Charge Harvester won't grant farther stacks.

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Charged Up

Destiny 2 Charged Up Mod Icon

Charged Up: Allows for 1 additional stack of Charged with Light.

Affinity Solar
Cost 2 Free energy
Issue +1 Charged with Light stack cap
Stack Effect Increases your Charged with Light stack cap; maximum cap is 4.

This mod stacks with Supercharged, giving you a maximum Charged with Light stack cap of 5. Yous cannot exceed x5 Charged with Low-cal stacks, regardless of how many Supercharged and Charged Up mods you have installed.

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Empowered Terminate

Destiny 2 Empowered Finish Mod Icon

Empowered Finish: Go Charged with Calorie-free past finishing a combatant, consuming one-10th of your Super energy.

Affinity Universal
Cost 1 Free energy
Issue Finishers grant x1 Charged with Light, consuming 10% Super energy
Grants x1 Charged with Calorie-free

If you accept other finisher mods that drain Super energy, Empowered Finisher stacks additively with them.

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Energy Converter

Destiny 2 Energy Converter Mod Icon

Energy Converter: While Charged with Light, using your grenade set on grants you Super free energy, consuming all stacks of Charged with Lite. The more stacks you have, the more energy you gain, up to a maximum of 50% of your Super free energy. -10 Discipline.

Analogousness Void
Toll 4 Energy
Outcome Mod Upshot: Throwing your grenade grants Super free energy, consuming all stacks of Charged with Light. Only grants up to the commencement 50% of your Super.
Stat Punishment: -10 Discipline
Consumes All Charged with Low-cal stacks

Free energy Converter volition only regenerate the first 50% of your Super bar. Later you lot reach 50% Super free energy, throwing a grenade volition not consume Charged with Light stacks nor give Super free energy. If yous are just shy of 50%, Energy Converter volition grant Super free energy upwards to 50%, consuming all Charged with Light stacks regardless of how much Super energy was given.

Obtaining multiple Charged with Light stacks makes this mod significantly better:

Super Returns Per Stack
1 Stack 5%
Two Stacks 10%
Three Stacks fifteen%
Iv Stacks twenty%
Five Stacks 40%

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Destiny 2 Extra Reserves Mod Icon

Extra Reserves: While Charged with Light, defeating combatants with Void damage grants a risk to drop Special ammo, This effect consumes all stacks of Charged with Light. The more stacks you accept, the higher your chance of gaining the ammo drop. -10 Intellect.

Analogousness Void
Cost 3 Free energy
Outcome Mod Effect: While Charged with Light, Void kills can driblet Special ammo.
Stat Penalty: -x Intellect
Consumes All Charged with Lite stacks

Multiple Charged with Light stacks seem to massively increase the chance of Special ammo dropping, well-nigh guaranteeing a drop at x5 Charged with Light stacks. Any Void damage can proc Extra Reserves, non just Void weapons.

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Firepower

Destiny 2 Firepower Mod Icon

Firepower: While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming 1 stack of Charged with Light.

Affinity Solar
Cost four Energy
Issue While Charged with Low-cal, throwing your grenade grants 15-threescore% grenade energy.
Consumes x1 Charged with Light
Stack Upshot One Modernistic: 15% increased grenade regeneration
Two Mods: 30% increased grenade regeneration
3 Mods: 45% increased grenade regeneration
Four Mods: 60% increased grenade regeneration

The amount of grenade energy provided is static, regardless of how many Charged with Light stacks you take or your Bailiwick stat. The only way to modify it is to wear multiple Firepower mods. Wearing multiple Firepower mods does not increase the Charged with Calorie-free stacks consumed, just the amount of energy gained.

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Heal Thyself

Destiny 2 Heal Thyself Mod Icon

Heal Thyself: While you are Charged with Light, grenade concluding blows heal you and eat ane stack of Charged with Light.

Affinity Solar
Cost 4 Energy
Outcome While Charged with Light, grenade kills heal 25-100% of your health and shields.
Consumes x1 Charged with Light
Stack Outcome 25% increased health recovered; caps at 100%

Concluding blows from Stasis grenades are extremely inconsistent, as shatter kills don't count equally grenade final blows. Utilise this mod with Calorie-free subclasses for better results.

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Heavy Handed

Destiny 2 Heavy Handed Mod Icon

Heavy Handed: While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming 1 stack of Charged with Lite.

Analogousness Arc
Cost 7 Energy
Effect While Charged with Light, melee abilities refund 50% melee free energy.
Consumes x1 Charged with Light
Secondary Effect While three or more enemies surround you, kills with Fusion Rifles, Shotguns, Sidearms, or Submachine Guns add ammo for that weapon to your reserves.

The ammo granted by the secondary result is equivalent to an ammo finder brick, providing one shot straight to your reserves. Ammo gained this way is not affected by ammo finder mods. Using the aforementioned weapon category in two slots will grant ammo to both weapons on kill, excluding Heavy weapons.

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Loftier-Energy Fire

Destiny 2 High-Energy Fire Mod Icon

High-Energy Fire: While Charged with Light, proceeds a bonus to weapon damage. Each defeated combatant consumes one stack of Charged with Calorie-free.

Affinity Universal
Cost 4 Free energy
Effect While Charged with Light, your weapon deal 20% increased impairment.
Consumes x1 Charged with Light on kill

High-Energy Fire does not stack with Weapons of Lite, Well of Radiance, or other damage buffs.

This mod works confronting Guardians in PvP environments, allowing Aggressive Frame Sniper Rifles to one-tap and 120 RPM Manus Cannons to ii-tap.

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Kindling The Flame

Destiny 2 Kindling The Flame Mod Icon

Kindling the Flame: While Charged with Light, reviving a downed Guardian gives you a outburst of healing, consuming 1 stack of Charged with Light.

Analogousness Solar
Cost 2 Free energy
Event While Charged with Light, reviving a downed Guardian heals you for 25-100%.
Consumes x1 Charged with Light
Stack Outcome 1 Mod: 25% increased healing
Two Mods: 50% increased healing
Three Mods: 75% increased healing
Four Mods: 100% increased healing

Excess healing does non create an overshield.

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Lucent Blade

Destiny 2 Lucent Blade Mod Icon

Clear-cut Blade: While Charged with Light, dealing damage with a sword gives y'all bonus Sword damage for v seconds, consuming i stack of Charged with Light.

Affinity Arc
Cost iv Energy
Effect While Charged with Lite, hit an enemy with your Sword grants a 35% damage vitrify for 5 seconds.
Consumes x1 Charged with Light
Secondary Effect Profoundly increases the charge rate for your equipped Swords.

Clear-cut Bract does not stack with Weapons of Light, Well of Radiance, or other impairment buffs

Charge charge per unit refers to your Sword'due south Guard energy, allowing you to heavy set on enemies and deflect enemy projectiles. The accuse rate increment is immense.

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Powerful Friends

Destiny 2 Powerful Friends Mod Icon

Powerful Friends: When you go Charged with Light, nearby allies also become Charged with Light, if they are not already.

Affinity Arc
Toll 4 Energy
Effect When you lot become Charged with Light, nearby allies too become Charged with Light.
Grants x1 Charged with Light
Secondary Event +20 Mobility

A mutual strategy for PvP builds is to employ Powerful Friends and Radiant Calorie-free together, granting +xx Mobility and +20 Force to your build for little investment. Should an ally be using Powerful Friends when y'all get Charged with Light, you'll proceeds x2 Charged with Light instead of just one stack.

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Precisely Charged

Destiny 2 Precisely Charged Mod Icon

Precisely Charged: Become Charged with Light past getting multiple rapid precision terminal blows with Linear Fusion Rifles or Sniper Rifles. -ten Discipline.

Affinity Void
Cost i Energy
Result Mod Effect: Precision double kills from Sniper Rifles or Linear Fusion Rifles grant ane Charged with Lite stack.
Stat Penalty: -ten Discipline.
Grants x1 Charged with Light

To receive the Charged with Calorie-free stacks, you'll need to land two precision final blows in a very brusque flow.

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Precision Accuse

Destiny 2 Precision Charge Mod Icon

Precision Charge: Go Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles. -10 Strength.

Analogousness Void
Price 2 Energy
Effect Modern Effect: Precision multikills from Bows, Hand Cannons, or Scout Rifles grant one Charged with Light stack.
Stat Punishment: -10 Discipline
Grants x1 Charged with Light

Yous'll demand to land around three kills in quick succession with the weapons listed to proceeds a Charged with Light stack. Since Hand Cannons are meta in Destiny's Crucible, this mod is a solid choice for PvP.

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Protective Calorie-free

Destiny 2 Protective Light Mod Icon

Protective Lite: While Charged with Light, you gain significant damage resistance confronting combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.-10 Strength.

Affinity Void
Cost 2 Energy
Effect Mod Effect: While Charged with Light, gain x% impairment resistance for 5-xx seconds when your shields break.
Stat Penalisation: -10 Strength
Consumes All Charged with Low-cal stacks

Significant damage resistance is misleading. This mod merely grants 10% impairment resistance while active. For comparison, chest DR mods give 25%, and Well of Tenacity grants 50%. It too no longer extends the duration of more powerful DR sources as of The Witch Queen expansion.

Protective Light's harm resistance carries over to your shields if they regenerate. If your shields break again when Protective Light is agile, its duration will reset. The elapsing is based on how many Charged with Light stacks are consumed. The exact values are listed below:

Protective Calorie-free Stack Duration
One Stack 5 seconds
Two Stacks 10 seconds
3 Stacks 12 seconds
Four Stacks 15 seconds
5 Stacks 20 seconds

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Quick Accuse

Destiny 2 Quick Charge Mod Icon

Quick Accuse: Become Charged with Light by rapidly defeating multiple combatants with Fusion Rifles or Shotguns.

Analogousness Arc
Cost five Energy
Issue Double kills with Fusion Rifles or Shotguns grant 1 stack of Charged with Light.
Grants x1 Charged with Light
Secondary Effect Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords.

The ready speed bonus from Quick Accuse is slightly weaker than a dexterity mod on your arms, granting around +25 handling with no boosted scalars. This issue does stack with dexterity mods and handling-boosting Exotics.

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Radiant Low-cal

Destiny 2 Radiant Light Mod Icon

Radiant Light: Casting your Super causes nearby allies to go Charged with Light.

Analogousness 3 Energy
Toll 3 Energy
Upshot Casting your Super makes nearby allies become Charged with Light
Gives x1 Charged with Low-cal
Secondary Effect +xx Strength

Radiant Low-cal has fantabulous synergy with Powerful Friends, allowing any build to obtain +20 Mobility and Strength for little effort.

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Reactive Pulse

Destiny 2 Reactive Pulse Mod Icon

Reactive Pulse: While Charged with Low-cal, when you lot take harm while surrounded past combatants, you emit a burst of damaging Arc energy, consuming ane stack of Charged with Low-cal.

Affinity Arc
Cost 3 Free energy
Result While Charged with Light, taking damage while surrounded releasing concatenation lightning.
Consumes x1 Charged with Low-cal
Secondary Result Gain a powerful overshield while performing your finisher.

Reactive Pulse no longer activates Arc-based effects, such equally Crown of Tempest'due south Conduction Tines or Trinity Ghoul'south Exotic perk. The lightning damage is unsubstantial, incapable of killing Thrall that match your Power level. However, most enemies hit by Reactive Pulse'southward AoE boom will be staggered for a few seconds.

The secondary outcome grants a 100-point overshield while you lot're performing a finisher. The overshield lasts for a 2nd after the finisher ends.

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Shield Pause Charge

Destiny 2 Shield Break Charge Mod Icon

Shield Intermission Charge : Become Charged with Lite past breaking a combatant shield with the matching energy type.

Affinity Universal
Cost one Energy
Outcome Get Charged with Light by breaking a shield with a matching harm type
Grants x1 Charged with Light

Shield Break Charge simply works against PvE enemies.

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Stacks On Stacks

Destiny 2 Stacks on Stacks Mod Icon

Stacks on Stacks: Gain an extra stack of Charged with Low-cal for every stack you lot gain. -10 Recovery.

Affinity Void
Toll 4 Energy
Outcome Modern Issue: Gain twice as many Charged with Lite stacks equally normal.
Stat Penalty: -10 Recovery

Stacks on Stacks works with every mod that grants Charged with Light, some notable beingness Radiant Light to Taking Charge. This mod has a powerful interaction with Elemental Charge. If you lot catch an elemental well that matches your subclass chemical element, Stacks on Stacks will grant 4 Charged with Light stacks, not three.

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Hitting Light

Destiny 2 Striking Light Mod Icon

Striking Light: While Charged with Light, defeating combatants with melee damage and Swords spawns 1 Orb of Ability for your allies and consumes one stack of Charged with Light.

Analogousness Arc
Cost five Energy
Outcome While Charged with Lite, melee and Sword kills spawn an Orb of Power for allies.
Consumes x1 Charged with Light
Secondary Effect Gain 25% impairment resistance against combatants while sprinting.

The Orb of Power from Striking Lite merely spawns for your allies and is equivalent to a weak Orb of Power (those spawned from helmet mods). This mod's secondary issue grants 25% harm resistance while sprinting, although this outcome but works against PvE enemies.

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Supercharged

Destiny 2 Supercharged Mod Icon

Supercharged: Yous can have 2 additional stacks of Charged with Light, up to a maximum of 5.

Analogousness Solar
Costs 5 Energy
Effect +2 to your Charged with Lite stack cap
Stack Result Increases your Charged with Light cap to 5; more than 2 Supercharged mods practise nada

With Supercharged equipped, your maximum Charged with Low-cal cap can reach five. Since 1 Supercharged modernistic increased your cap from two to four, it'due south recommended that you lot pair this mod with Charged Up instead of a 2d Supercharged mod.

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Surprise Attack

Destiny 2 Surprise Attack Mod Icon

Surprise Assail: While Charged with Light, reloading or readying a Sidearm will swallow all stacks of Charged with Lite and catechumen them into stacks of a major damage buff, which are depleted equally you lot harm combatants with that Sidearm. -ten Intellect

Analogousness Void
Cost one Energy
Outcome While Charged with Light, gain a twoscore% (35% in PvP) damage increase to Sidearms after reloading or readying them. The vitrify lasts for a variable number of shots.
-10 Intellect
Consumes All Charged with Lite stacks

Surprise Attack does not stack with Loftier-Energy Burn, Well of Radiance, or other damage buffs.

The Witch Queen expansion buffed this mod without any patch notes declaring such. Surprise Attack now gives a forty% damage buff to sidearms in PvE, from 35%. It still gives a 35% impairment vitrify in the Crucible.

After y'all reload or fix a Sidearm, the "Charged Mag" buff appears, displaying how many rounds you have that will bargain increased damage. This buff is simply consumed when you hit a target; missing bullets don't consume Charged Magazine stacks. You cannot refresh this buff until you lot lose all Charged Magazine stacks, either by swapping your weapon or using all overcharged bullets.

Each Charged with Lite stack grants v stacks of Charged Mag, upward to a cap of 25.

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Sustained Charge

Destiny 2 Sustained Charge Mod Icon

Sustained Accuse: Become Charged with Light by quickly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns. Additional copies of this mod increase the time allowed between combatants that are defeated.

Affinity Solar
Cost 4 Energy
Grants x1 Charged with Light
Stack Effect +1 seconds allowed betwixt kills

Yous'll need to land effectually four rapid kills to activate Sustained Accuse. Copies of this mod allow for more than fourth dimension between each kill.

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Swift Charge

Destiny 2 Swift Charge Mod Icon

Swift Accuse: Go Charged with Light past rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.

Affinity Arc
Price five Energy
Grants x1 Charged with Light
Secondary Effect Pulse Rifle concluding blows in PvE can driblet Special ammo for allies

Similar to Sustained Charge, you lot'll demand around 4 rapid kills to obtain a stack of Charged with Light.

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Taking Charge

Destiny 2 Taking Charge Mod Icon

Taking Charge: Become Charged with Low-cal by picking upward Orbs of Power.

Affinity Universal
Toll 3 Energy
Effect Orbs of Power grant x1 Charged with Low-cal
Grants x1 Charged with Low-cal

This is hands the best means of becoming Charged with Light in Destiny 2. Orbs of Power generated from helmet mods can activate Taking Charge.

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